Scratch Tutorial | Collision Trick With Platformer!
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Also your platformer script uses the touching block even more than this method.
T H I C C Line
I was going to scroll down here and write something about how you should not use it because of the repeat loop. When all the sudden funut says “ill not use it because the “touching ground” ” Which is quite dumb because you can replace that by anything you want… just replace it with what you normally use, tho the repeat loop will lag your game and make it run slower. which you cant remove
In Part 4, how did you change the Level Sprites?
Yahh boyyyyy !!
You can also put a repeat block that will change y by -1 speed y times.
Can you stop blowing in your mic when you say ”p”
ohooohh wow
UMMM… There’s a bug : The sprite can go THROUGH the ground !!!
can you do a part 5 on the pathfinding where you show how to make a pathfinding with the parts
nice video
Hi,
can you make a tutorial on how to detect how far or close a sprite is from another sprite because im making a platformer with enemies and they shoot ninja stars.
Great vid very helpful
149th viewer
I just prefer to keep my platforms THICK..
The counter is useless.
i almoist thought you stopped uploading at 2 am
Make sure to stay thicc
It is probably more efficient to have some kind of equation; it will calculate collisions perfectly (because MATH) and is only changing a few variables (assuming the collision is done manually). I might give it a shot =) (@MetaName)
I’m using this so it doesn’t fall through.
Can you show how to raycast pls
thicc ok
Thank u this will be in my Sonic game
gerat idea
nice tuto
fIRST
Yo were the facecam at