VB.NET Game Programming Tutorial – Stackable Inventory System – Part 6 (Visual Basic .NET)

In this Visual Basic game programming tutorial, I’ll be showing you how to build a simple backpack screen or inventory system. We’ll begin by creating an item class, backpack class, and player class. Then using the methods we construct, we’ll add some parts to our backpack and create an inventory screen to display and invoke the items, outputting the


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TeamOmegaPi says:


Aardaerimus D'Aritonyss says:

In your world screen, HandleInput() Sub, what you could try is wrapping your movement inputs (or all inputs, for that matter) in something like:

If Focused = True Then
‘ all input items
End If

TeamOmegaPi says:

For some reason I can still move even when the inventory is the focused screen.

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