In this Visual Basic 2010 game tutorial series, I’ll be covering the basics of simple, 2D game design, from the ground up. I’ll be focusing primarily on RPG style design; however, these techniques can be used with any 2D game.
(Note: Sorry about the muffled audio in the beginning, and the choppy quality. I kept getting interrupted on this one.)
This VB Game Design Tutorial will be focusing on:
1.) How To Design A Seamless Tile For Your Tileset
2.) How To Add Your Tiles To Game At Desired Coordinates
In this series we will be focusing on:
Game Loop Design
Handling Mouse Positions and Clicks.
Graphical Tile Maps
Character Movement & User Input
Creating Semi-transparent brushes
Creating stylized dialog boxes for chat, menus, etc.
Saving & Loading Data from Files
PROJECT SOURCE CODE:
TIP JAR: http://www.aardaerimus.com/tipjar.asp